Drawn Worlds
Comics and animation across America, Europe and Japan.
Superman first appeared in which comic publication?
Animation is twelve to twenty-four decisions per second. These are the techniques that make them manageable.
Animation is a problem of arithmetic before it is anything else. Film runs at twenty-four frames a second, and drawing every one of them by hand is not affordable, so animators hold each drawing for two frames and get away with it for most kinds of movement. Backgrounds are painted once and reused, with the moving parts on transparent sheets laid over the top — the practice that gave cel animation its name. On top of that scaffolding sits a body of craft knowledge about how to make a drawing look alive. Squash and stretch conveys weight. A walk cycle loops. Rotoscoping traces filmed footage when realism matters more than invention. The Disney animators eventually wrote their working rules down as twelve principles, and studios from Bristol to Tokyo have been adapting or arguing with them ever since.
Every question in this quiz is listed below with its correct answer and the reasoning behind it. Play first if you would rather not see the answers — or read through as a study sheet.
Play it insteadAnswer: B. A transparent sheet the drawing is painted on and laid over a background
Why: Using clear sheets meant one painted background could serve an entire scene. Studios replaced the process with digital ink and paint during the 1990s.
Answer: A. Tracing animation over filmed live-action footage
Why: Max Fleischer patented it in 1917 and used it on his Koko the Clown shorts. Films as far apart as Gulliver's Travels and A Scanner Darkly have relied on it.
Answer: D. Aardman
Why: The Bristol studio works mainly in plasticine stop motion. Fingerprints left in the models are visible on close inspection and have become part of the house look.
Answer: C. Each drawing is held for two frames of film
Why: At twenty-four frames a second that gives twelve drawings a second, which reads as smooth for most action. Fast movement is usually animated on ones instead, because holds start to strobe.
Answer: B. Weight and flexibility in a moving object
Why: It is one of the twelve principles the Disney animators published in 1981. A bouncing ball flattening on impact is the demonstration everyone learns first.
Answer: A. Toy Story
Why: Pixar released it in 1995 after a decade of shorts and commercials. Human characters were kept to a minimum because skin, hair and cloth were still extremely hard to render.
Answer: D. A sequence of drawings planning each shot before production begins
Why: Disney's studio developed the practice during the 1930s to test a story cheaply. Live-action directors borrowed it afterwards and it is now standard across film and advertising.
Answer: C. Hayao Miyazaki
Why: He co-founded his studio in 1985 and has drawn or corrected large amounts of the key animation himself. His co-founder, Isao Takahata, directed Grave of the Fireflies.
Answer: B. Loop a short repeated sequence to keep a character walking
Why: A cycle usually runs to somewhere between eight and twenty-four drawings. Matching its timing to the speed of the moving background is what stops the character appearing to skate.
Answer: A. Depth, by filming layers of artwork set at different distances
Why: Disney's version stacked several levels that could be moved independently beneath the lens. The forest sequences in Snow White were shot on it.
Harmony is not a matter of taste alone. Simple ratios, overtones, and the compromise hiding inside every piano.
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Comics and animation across America, Europe and Japan.
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