How Video Games Are Made
Engines, sprites, patches and the words studios actually use.
In game development, an "engine" provides what?
Ten questions from the arcade era to the modern console, each with the reason the title or machine mattered.
Games are an enormous field with a short history, which makes the landmarks unusually easy to identify. This quiz covers the studios and consoles that defined each era, the handful of titles that changed what was commercially possible, and the genre abbreviations that get used without explanation. The explanations supply the context rather than just the date, since what makes a game historically important is rarely when it came out. No play experience required.
Every question in this quiz is listed below with its correct answer and the reasoning behind it. Play first if you would rather not see the answers — or read through as a study sheet.
Play it insteadAnswer: B. Nintendo
Why: Mario first appeared in Nintendo's Donkey Kong in 1981, originally called Jumpman. He became the company's central character and mascot.
Answer: A. The Soviet Union
Why: Alexey Pajitnov designed it in Moscow in 1984 while working at a state computing centre. The rights were tangled for years because the state claimed ownership.
Answer: C. PlayStation
Why: Sony launched the PlayStation in 1994 after a collaboration with Nintendo collapsed. Xbox is Microsoft's and Switch is Nintendo's.
Answer: D. Sega
Why: Sega introduced Sonic in 1991 to compete directly with Mario. The rivalry defined console marketing for much of that decade.
Answer: A. Role-playing game
Why: RPGs centre on character progression, statistics and story choices. The term is borrowed from tabletop games such as Dungeons & Dragons.
Answer: C. Halo
Why: Halo launched with the original Xbox in 2001 and drove its early sales. Master Chief became the console's defining character.
Answer: B. First-person shooter
Why: The camera sits at the character's eye level, showing the world from their view. Confusingly, FPS also abbreviates frames per second in technical contexts.
Answer: A. Markus Persson
Why: Persson, known as Notch, released early versions in 2009 under the studio Mojang. Microsoft bought the studio in 2014.
Answer: C. The 1980s
Why: It was released in Japan in 1980 and became a global success. Its designer deliberately aimed at an audience beyond the young men arcades were then serving.
Answer: A. Minecraft
Why: Minecraft has sold well over 300 million copies across platforms. Tetris is close behind, though its many versions make counting difficult.
Consoles, Classics & Code has 10 questions and takes about 6 minutes to finish. It is rated Easy and sits in our Video Games category.
Each of the 10 correct answers adds 10 XP, up to 100 XP for a clean run. Wrong answers cost you nothing, and your full question-by-question review is shown at the end.
Yes. All 10 questions carry a written explanation of why the correct answer is right, so the quiz works as a study sheet as well as a test.
Yes, as often as you like. The questions and the answer options are reshuffled on each run, and you can use Practice Mistakes afterwards to retry only the ones you missed. No account is needed to play.
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Engines, sprites, patches and the words studios actually use.
In game development, an "engine" provides what?
The machines themselves — who made them, what they changed, and in what order.
Which company released the Nintendo Entertainment System?
The rules, records and moments the world actually watched.
How often are the modern Summer Olympic Games normally held?
Landmark films, famous lines and the series people planned their week around.
Who directed Jaws and E.T. the Extra-Terrestrial?
Instruments, composers and the words written on every score.
How many strings does a standard violin have?
Comics and animation across America, Europe and Japan.
Superman first appeared in which comic publication?