Consoles, Classics & Code
The games and machines that built the biggest entertainment industry.
Which company created the character Mario?
Four decades of home hardware, from cartridge slots to discs to downloads.
Console history is usually told as a series of rivalries, but the more useful way to read it is as a sequence of storage formats. Cartridges were fast and expensive. Discs were cheap and capacious but slow, which shaped how games streamed their worlds. Hard drives made patching possible, and with it the modern practice of shipping a game and finishing it later. These questions cover the machines and the companies behind them, roughly in order, with the change each generation actually introduced.
Every question in this quiz is listed below with its correct answer and the reasoning behind it. Play first if you would rather not see the answers — or read through as a study sheet.
Play it insteadAnswer: B. Nintendo
Why: Released as the Famicom in Japan in 1983, it reached North America in 1985 and revived a collapsed market.
Answer: A. Genesis
Why: A trademark conflict forced the change. It was Sega's most successful console.
Answer: D. PlayStation
Why: It began as a CD add-on developed with Nintendo; when that deal collapsed Sony released it alone.
Answer: C. Xbox
Why: Released in 2001, it included a hard drive as standard, which was unusual at the time.
Answer: B. Game Boy
Why: Its monochrome screen and long battery life beat more advanced colour rivals commercially.
Answer: A. Motion controls as standard
Why: The controller detected movement and pointing, which widened the audience well beyond existing players.
Answer: D. CD-ROM
Why: Discs were far cheaper to manufacture than cartridges, which helped attract third-party publishers.
Answer: C. Works as both a home and handheld console
Why: The same hardware docks to a television or detaches for portable play, merging two product lines Nintendo previously kept separate.
Answer: B. North America
Why: Oversupply and poor quality control collapsed retail confidence. Japan's market was largely unaffected.
Answer: A. It can run games made for an earlier model
Why: It usually requires either the old hardware inside or software emulation of it.
Consoles and Their Generations has 10 questions and takes about 6 minutes to finish. It is rated Medium and sits in our Video Games category.
Each of the 10 correct answers adds 10 XP, up to 100 XP for a clean run. Wrong answers cost you nothing, and your full question-by-question review is shown at the end.
Yes. All 10 questions carry a written explanation of why the correct answer is right, so the quiz works as a study sheet as well as a test.
Yes, as often as you like. The questions and the answer options are reshuffled on each run, and you can use Practice Mistakes afterwards to retry only the ones you missed. No account is needed to play.
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The games and machines that built the biggest entertainment industry.
Which company created the character Mario?
Engines, sprites, patches and the words studios actually use.
In game development, an "engine" provides what?
The rules, records and moments the world actually watched.
How often are the modern Summer Olympic Games normally held?
Landmark films, famous lines and the series people planned their week around.
Who directed Jaws and E.T. the Extra-Terrestrial?
Instruments, composers and the words written on every score.
How many strings does a standard violin have?
Comics and animation across America, Europe and Japan.
Superman first appeared in which comic publication?